Monday, 29 April 2013

MDDN 241 - Cell Shaded Mask

Above: a render of the completed character mask complete with toon shader.

So far that's all I've managed to model - It took a lot longer than it should have to figure out how to cut the eye shapes out of the mesh. Now I just have the tricky bit left: modelling the shapeless ball of limbs...
That could take a while...

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