Saturday, 14 September 2013

MDDN 243 - Level One

And here we have my first conceptual level design sketch. Not quite sure how I feel about this at this point, I like the style (would be damn hard to animate though) but the overall layout is pretty confusing :/

I also had a play around with the test version of the game Scott had given me. Personally, especially with the background constantly rotating the game got very confusing very quickly and I regularly lost track of the controls if I flipped vertically. Not sure what we could do about this - perhaps just have the background rotate to keep the character at the bottom of the screen? That way left always means move left etc.

I'll have to do some more art though, this wasn't based off any of the level concepts we have and I need one of those for us to start working on - should get onto that!

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